Resume
3D Generalist with professional experience modeling, texturing, look development and shot lighting for commercials, immersive experiences, VR, television and feature films. Strong background in painting.
Summary
Skills & Software
Houdini Karma
Unreal Engine
Comfy UI
Katana
Maya
Zbrush
Nuke
Substance Painter
Mari
Adobe Creative Suite
Blender
PTGui
DaVinci Resolve
MetaReForge
Ziva Face Trainer
Modeling
Texturing
Look Development
Lighting
Compositing
Workflow Optimization
Real-Time Rendering
Drawing
Painting
Selected Work Experience
Jeanchoi.art • Independent Artist & Online Shop Owner 2023 - Present
Created and sold original artwork, maintaining entrepreneurial agility during industry strikes.
Light Field Lab • CG Generalist Dec 2023 - Mar 2024
converted non-MetaHumans to MetaHumans and vice versa, optimizing for use in performance capture
Radical Media: The Illuminarium • Look Development Artist Aug 2021 - May 2022
All non-terrain assets. Arnold Houdini
Zoic Studios: See (Season 2) • Lighting & Look Development Artist Apr 2021 - Aug 2021
shot lighting. Vray Houdini
American Museum of Natural History • Look Development Artist Jun 2019 - Jan 2020
Collaborated with NASA to create scientifically accurate spacecraft visuals for the Hayden Planetarium.
Method Studios • Lighting and Look Development features Jan 2015 - Jan 2019
Umbrella Academy • Fantastic Beasts: The Crimes of Grindelwald • Black Panther • Guardians of the Galaxy Vol.2 • Dr. Strange • Captain America 3: Civil War • The Avengers 2: Age of Ultron
Education
Gnomon School of Visual Effects • Los Angeles, CA
Certificate In Digital Production
Rhode Island School of Design • Providence, RI
Bachelor of Fine Arts in Film/Animation/Video