Resume

3D Generalist with professional experience modeling, texturing, look development and shot lighting for commercials, immersive experiences, VR, television and feature films. Strong background in painting.

Summary

Skills & Software

  • Houdini Karma

  • Unreal Engine

  • Comfy UI

  • Katana

  • Maya

  • Zbrush

  • Nuke

  • Substance Painter

  • Mari

  • Adobe Creative Suite

  • Blender

  • PTGui

  • DaVinci Resolve

  • MetaReForge

  • Ziva Face Trainer

  • Modeling

  • Texturing

  • Look Development

  • Lighting

  • Compositing

  • Workflow Optimization

  • Real-Time Rendering

  • Drawing

  • Painting

Selected Work Experience

Jeanchoi.art • Independent Artist & Online Shop Owner 2023 - Present

  • Created and sold original artwork, maintaining entrepreneurial agility during industry strikes.

Light Field Lab • CG Generalist Dec 2023 - Mar 2024

  • converted non-MetaHumans to MetaHumans and vice versa, optimizing for use in performance capture

Radical Media: The Illuminarium • Look Development Artist Aug 2021 - May 2022

  • All non-terrain assets. Arnold Houdini

Zoic Studios: See (Season 2) • Lighting & Look Development Artist Apr 2021 - Aug 2021

  • shot lighting. Vray Houdini

American Museum of Natural History • Look Development Artist Jun 2019 - Jan 2020

  • Collaborated with NASA to create scientifically accurate spacecraft visuals for the Hayden Planetarium.

Method Studios • Lighting and Look Development features Jan 2015 - Jan 2019

  • Umbrella AcademyFantastic Beasts: The Crimes of GrindelwaldBlack PantherGuardians of the Galaxy Vol.2Dr. StrangeCaptain America 3: Civil WarThe Avengers 2: Age of Ultron

Education

Gnomon School of Visual Effects Los Angeles, CA
Certificate In Digital Production

Rhode Island School of Design Providence, RI
Bachelor of Fine Arts in Film/Animation/Video

Contact me for work opportunities.