Green Lantern, Sony Pictures Imageworks: Lighting
Call of Duty: The Vet & The n00b, Ring of Fire: modeling, texturing, look dev, lighting
Verizon: Towers, The Mill: Cube Truck: Modeling, Texturing.
Target: A Better Bullseye, Motion Theory: Character Modeling & Texturing
Poptarts: Follow the leader, Duck Studios: textures
Best Buy: Saving Christmas, Psyop: Elves Look Development, Texturing, Lighting
Ben Gay, Brand New School: Look development, lighting
Foster Farms: Chicken Foster Imposters, Giant Steps: Alien Mother: modeled in Maya, sculpted in Zbrush.
Wrigley's: React, The Mill: Control Tower: modeling, texturing, tracking, lighting, rendering, slap comp.
Green Lantern, Sony Pictures Imageworks: Lighting
Foster Farms: Chicken Foster Imposters, Giant Steps: Alien Mother: modeled in Maya, sculpted in Zbrush.
Poptarts: Follow the leader, Duck Studios: textures
Ben Gay, Brand New School: Look development, lighting
Best Buy: Saving Christmas, Psyop: Elves Look Development, Texturing, Lighting
Green Lantern, Sony Pictures Imageworks: Lighting
Verizon: Towers, The Mill: Parking Meter: modeling
Target: A Better Bullseye, Motion Theory: Character Modeling & Texturing
Dirol: Chewing Gum, Beau Studios: Dirol Lips: sculpting/texturing, lighting
Best Buy: Saving Christmas, Psyop: Elves Look Development, Texturing, Lighting
Verizon: Towers, The Mill: Parking Meter: modeling
Target: A Better Bullseye, Motion Theory: Character Modeling & Texturing
Sony: Monster, The Mill: Monster: texturing of particles.
Green Lantern, Sony Pictures Imageworks: Lighting
Nissan: Kidzilla, The Mill: tracking & lighting
Call of Duty: The Vet & The n00b, Ring of Fire: modeling, texturing, look dev, lighting
Sony: Monster, The Mill: Monster: texturing of particles.
Best Buy: Saving Christmas, Psyop: Elves Look Development, Texturing, Lighting
Cuddles: Base mesh modeled in Maya, sculpted and painted in Zbrush. Rendered with Mental Ray and Final Gather. Concept by Carlos Huante. completed in 10 days
Dirol: Chewing Gum, Beau Studios: Sphinx matte painting: created all elements except for sky, dust and jeep. Modeled in Maya, sculpted in Zbrush, textured with Body Paint 3D and Photoshop.
Nissan: Kidzilla, The Mill: tracking & lighting, geometry replacement
Verizon: Towers, The Mill: Drums: modeling
Nike: Boom!, The Mill: texturing/normal mapping of Massive characters, lighting of stadium, additional details on stadium
Honda: CRZ Split, The Mill: tracking, lighting, digital set extension
Verizon: Towers, The Mill: SUV: texturing
Digital Sculptures & Drawing:
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Smoking man inspired by concept from Opus Arts
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Angel Kiss inspired by concept from Jason Chan
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Scorpion pose Sculpture in oil clay 20”
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blind contours; pen & ink, sketchbook
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